
|
Simulation»Use World CS: When selected, object
coordinates are listed in world coordinates,
originating from the center of the grids. When
unselected, an object?s coordinates are listed relative
to its parent (i.e., in local coordinates). This button
also affects the placement of objects copied from one
place to another in the model navigator. When world
coordinates are selected, the object retains its
position despite being moved or copied from one place
to another in the navigator hierarchy. When local
coordinates are selected, the object is placed relative
to its new parent at the same offset it was originally
at relative to its old parent. |

|
Simulation»Group Selection: When selected, picking
any component of a group will select the entire group.
Objects can be grouped into larger components, for
selection purposes, in the 3D Models»Groups»Selection
section of the model navigator. |

|
Simulation»Construct Entity»Cube: Creates a cubic
entity, given an XYZ origin and the width, length and
height of the cube. Once created, the cube can be
further rotated to the required orientation. |

|
Simulation»Construct Entity»Cylinder: Creates a
cylindrical entity, given an XYZ origin and the radius
and height of the cylinder. Once created, the cylinder
can be further rotated to the required orientation. The
starting and ending radii can also be modified. |

|
Simulation»Construct Entity»Cone: Creates a conical
entity, given an XYZ origin, base radius and height of
the cone. Once created, the cone can be further rotated
to the required orientation. The starting and ending
radii can also be modified. |

|
Simulation»Construct Entity»Sphere: Creates a
spherical entity, given an XYZ origin and radius of the
sphere. Once created, the sphere can be further rotated
to the required orientation. The “number of
subdivisions” controls the smoothness of the sphere,
with a value 0 producing a (20 face) icosahedron, and
increasing subdivisions increases the faces by a factor
of 3. A maximum of 6 subdivisions is permitted (very
CPU intensive). |

|
Simulation»Construct Entity»Revolved: Sweeps a 2D
profile over a complete or partial arc to produce a
surface of revolution. The profile is defined as a
series of (radius, height) pairs of coordinates, which
is swept around the Z-axis. Once created, the surface
can be further rotated to the required orientation. |

|
Simulation»Construct Entity»Extruded: Sweeps a 2D
closed profile along a vector to produce an extruded
surface. The profile is defined as a series of (x, y)
pairs of coordinates, joined at the start an end, which
is extruded along a vector (positive Z by default) for
a specified distance. Once created, the surface can be
further rotated to the required orientation. |

|
Simulation»Construct Entity»Mesh: Imports an STL
mesh into the model. Once imported, the mesh surface
can be further scaled and rotated to its required size
and orientation. |

|
Simulation»Construct Entity Picture: Loads a bitmap
image, given the point in the model for the lower left
corner of the image, and the X-axis width and Y-axis
height of the image in model coordinates. The picture
can be rotated to the required orientation. |

|
Simulation»Construct Axis»Linear Axis: Creates a
linear axis, given a point of origin and the direction
and range of motion. |

|
Simulation»Construct Axis»Rotary Axis: Creates a
rotary axis, given a point of origin, the rotation axis
and an optional range of motion. |

|
Simulation»Construct Axis»Curve Axis: Creates a
curved axis, given a point of origin and an open or
closed 2D profile. The profile is defined as a series
of (x, y) pairs of coordinates. The curved axis can be
further rotated the required orientation. |

|
Simulation»Construct Axis»Tool Axis: Creates a tool
reference point that can identify one of: the SCP of
the machine, a specific pocket in the tool changer, or
other named places where tools might be attached. |

|
Simulation»Construct Axis»Stock Axis: Creates a
part reference point that identifies where fixtures and
parts are loaded on the machine. |

|
Simulation»Construct Axis»Head Axis: Creates a head
reference point that can identify one of: the head
attachment point on the machine, head storage locations
for inactive heads, and other places where heads might
be attached. |

|
Simulation»Construct Axis»Reference Axis: Creates a
reference point in the model. Reference points are used
to group related entities. |