Simulation»Use World CS (QUEST only)

The Use World CS function toggles between two possible representations of component coordinates. When selected, component coordinates are listed in world coordinates, originating from the center of the grids. When unselected, a component’s coordinates are listed relative to its parent (i.e., in local coordinates). The Use World CS function can also be toggled from the VM Construct toolbar.

The Use World CS setting also affects the placement of objects copied from one place to another in the model navigator. When world coordinates are selected, the object retains its position in space despite being moved or copied from one place to another in the navigator hierarchy. When local coordinates are selected, a copied or moved object is always placed relative to its new parent at the same offset it was originally at relative to its old parent.

It is also important to note that when world coordinates are selected, objects are attached to the model based on the current model axes settings. You might get unexpected results if the axes are not at their default locations. You should select the Reset All Axes button in the QUEST Axes window before creating, copying or moving objects.