CERUN Menu
The Control Emulator specific menu options are described below.
CERUN» Code Groups
CERUN»
The Controller window contains a Code Groups tab that can be used to view and optionally modify the currently active code for each of the code groups defined by the control emulator. See “Simulation»
Controller: Code Groups”.
CERUN» MDI
CERUN»
The Controller window contains an MDI (manual data input) tab that can be used to execute one or more blocks of MCD at the start of the program, or during program verification when the program is paused. See “Simulation»
Controller: MDI”.
CERUN» Opskip
CERUN»
The Controller window also contains an Opskip (optional-skip, also known as “block-delete”) tab that can be used to change the opskip settings during processing. See “Simulation»
Controller: Opskip”.
CERUN» Option
CERUN»
Use this menu selection to activate the CERUN options dialog, which is used to set the actions of the Control Emulator when various special codes are encountered in the program. These codes are identified by their post-processor command name, if defined in the control emulator, as follows:
- STOP:
Code used to halt processing (e.g., M0)
- OPSTOP:
Code used to optionally halt processing (e.g., M1) REWIND Code used to restart processing (e.g., M30)
- END:
Code used to end processing (e.g., M2)
You can set the action for each code as follows:
Pause will stop CERUN processing when the code is encountered. You must then select one of the Run menu selections to continue or restart processing.
Halt will end CERUN processing. Once halted, you can either exit or restart processing from the beginning of the program.
Ignore simply ignores the code, which can be useful to continue processing past an END or REWIND code.
These settings are remembered in the Windows Registry.